PB

turn 6 · statistics · back to game

Median hours per turniFor each player, the median time from a turn starting until that player finishes it. Median is used (not average) so a single AFK turn doesn't skew the number. Lower = faster player.

Player speediPer player, computed from turn-start and turn-finish log events: median, avg and max hours to finish a turn, and missed = turns the player failed to play before the timer ran out.

playermedianavgmaxmissed

Turn length (hours), 10-turn averageiReal wall-clock length of each game turn = hours between two consecutive "new turn" events. Thin line = each turn; bold line = rolling average of the last 10 turns (smooths out spikes). Shows if the game is speeding up or slowing down.

Score progressioniEach player's in-game score over time, taken from score-change log events. One line per player; the turn number is on the x-axis.

Login activity by houriCount of player logins grouped by weekday × hour (server timezone). Darker cell = more logins in that slot. Reveals when your group actually plays.

LoginsiTotal number of login events per player across the whole game — a rough measure of how engaged / active each player is.

Game healthiPauses = times the game was paused, reloads = times a save was reloaded (e.g. after a crash), eliminated = players knocked out of the game.